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Ideas for Unique Unit Strategies

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      Anonymous
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      Random idea I had while watching John do one of the old challenges, and I’d like some peoples thoughts. So we all know that Aurora Bombers become glass weapons on the way back after a bombing run. Seeing though as they don’t become vulnerable until after they drop their payload, how effective do you guys think it would be to send the bomber to a point on the map beyond their actual target. From their, with the target sitting between the bomber and it’s airfield, the theory is that the bomber will waste less time having to turn around as hitting the target is simply on its’ way back to base. In theory, this should reduce bomber casualties. I’m probably going to play around with this next time I play Generals. Has anyone else tried this? Does anyone have something interesting they like to play around with?

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