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JohnMegacycle

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Viewing 15 posts - 1 through 15 (of 20 total)
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  • in reply to: Red Alert 3 Top Secret Protocol counters #1092
    JohnMegacycle
    Keymaster

    True! I’ve also had a lot of fun with the Chrono Chasm as I use that as a super weapon defense. Workds wonderfully when your structures don’t take any damage from a Vacuum Imploder. ^_^

    in reply to: Hello everyone! #1090
    JohnMegacycle
    Keymaster

    Sir Stylesrj,
    Welcome to the page! ^_^
    I apologize that it took so long for my reply here, but we have been talking elsewhere and I’ve been spending way more time transferring the site, rather than running it. Still, I’d like to welcome you and since you post quite frequently, I was wondering if you’d like to become a more regular part of the crew and the website. That would include your logo on the front page, and you accepting challenges that others may post. Also, we can do collaborations if you are able to join our gaming sessions, or you may be interesting in hosting your own gaming sessions and I’d be happy to help anyway I can.
    Let me know what you think.
    -JMegacycle

    in reply to: Calling all Commanders. #1089
    JohnMegacycle
    Keymaster

    Sir Sinclair,
    I know that we have talked a lot offline and it’s been a while since I’ve been able to get to the actual replies and updates to the site, since I’ve been spending more time keeping it updated and such. Anyway, I have played your Hotline Miami 2 maps and I can’t wait to see what you come up with, in terms of Generals. I posted NinjaSquirrel’s map on this site, so that may help if you’d like any inspiration for a multiplayer map, or something to get you started. Hope to hear more from you, sir.
    -JMegacycle

    in reply to: [CC] Cannon mail system #660
    JohnMegacycle
    Keymaster

    This is absolutely and is another reminder to me as to why you should really have your own YouTube series. You are certainly one of the most creative players that I’ve ever met and I’m glad to have had you on the MotleyCraft crew. ^_^

    in reply to: More games #543
    JohnMegacycle
    Keymaster

    After a lot of cleanup, I’m more happy with the forums, but I know there is still a lot to do. I’ve added the categories you recommended (a new forum called ‘Sandbox’ for Minecraft) and did some straightening up. I know there is more to add, but let me know what you think so far.

    in reply to: Calendar improvement #524
    JohnMegacycle
    Keymaster

    Nuckno,
    After completely redoing the theme of the site, the calendar should be much more obvious and easier to read. Let me know what you think and thanks again for the feedback.
    -JMegs

    in reply to: "Back to forum" link missing #523
    JohnMegacycle
    Keymaster

    Ayeba,
    If you check the top portion of the page, you should see a bread-trail styled navigation link. Forums > Parent > Child > You Are Here.
    I know it isn’t very visually pleasing, but should get the job done for now as I rework the site. I also apologize for the delay in my reply.

    in reply to: "Back to forum" link missing #441
    JohnMegacycle
    Keymaster

    Good points, and I’ll dig into that to see if it is easy to implement.
    – John Megacycle

    in reply to: Suggestion: Link to the forum in your videos? #440
    JohnMegacycle
    Keymaster

    Ayeba,
    To be honest, I’m not a web designer and I’ve been working on Spektral’s Shadow Mart over the last few weeks, so I haven’t been able to properly fill the forums. Still, that’s an excellent point.
    – John Megacycle

    in reply to: C&C Generals: Contra 008 Final #439
    JohnMegacycle
    Keymaster

    Ayeba,
    This is amazing! Thank you for adding to the forums!

    in reply to: C&C Generals Shockwave manual and fan patch. #438
    JohnMegacycle
    Keymaster

    Ayeba,
    Thanks a ton for adding this stuff to the forum!
    -John Megacycle

    in reply to: Generals ZH – Messing Around 2 (2015-10-22) #437
    JohnMegacycle
    Keymaster

    Ayeba,
    This is all excellent and thank you for the tips/advice.
    1. We are currently playing version 1.04, since I wasn’t sure how many people were going to show up I thought it would be almost impossible to ensure everyone was on the same version, one that wasn’t official. Still, I’ll take this into consideration for next time.
    2/3/4. That is a very true point. I will need to keep those in mind for next time and yeah, I kinda forgot about the fairly critical upgrades from the Nuke Silo.
    5. I covered this in another post, but in short, that’s a valid point, and I may change over to ‘Limit Superweapons’ as the tournaments mature and more players participate.

    You aren’t obnoxious and I appreciate your feedback. No one who plays with me is a hardened professional. We are just gamers who game and you are welcome to join any tournament. ^_^
    -John Megacycle

    in reply to: RTS Tournament Rules and Guidelines #436
    JohnMegacycle
    Keymaster

    Ayeba,
    That is the exact reason as to why I don’t have the ‘Limit Superweapons’ option on and players are able to build as many as they want. Though it is a lame way to win, the reality of the situation is that any commander should be able to break a turtle’s defense, though some method or another. In my opinion, if I turned this option off, then I feel I”d also have to enforce a no-rushing rule.
    This is something that I’m willing to consider, but at this time, since I only have a few players actually participating, I think I’ll leave it as is for now. However, I want to thank you for your feedback as you’ve given me some serious perspective on the matter.
    – John Megacycle

    in reply to: RTS Tournament Rules and Guidelines #423
    JohnMegacycle
    Keymaster

    I”m not too sure what you mean by ‘Tournament Mode’. Can you explain?

    in reply to: RTS Tournament Rules and Guidelines #319
    JohnMegacycle
    Keymaster

    At this time, everything, including rushing is allowed.
    The rules will mature over time, but I believe what we have is fair ^_^.

Viewing 15 posts - 1 through 15 (of 20 total)